- Code: Peace/Testaware and Epyx
- Graphis, Design, Scripting and Vector Objects: Roy/SAC
- Music: "Access for All" (modified) by Keith 303 and "Giana Sisters Level 1 Remake" (modified) by Dalezy formely known as TU - The Unconsciousness
This demo has over 700 lines of OSDM script code. I was also running out of ways to show an image, which explains the simple intro screen, where I had to become a little bit inventive to still make it look interesting. The demo uses two tunes and has two distinct parts where each of the music is used. The Keith 303 tune is a nice example of his techno house tracks and used for the first and "normal" part of the demo.. scrollers... vectors and that sort of things.
The tune by Dalezy was used for a kind of recreation of the first level of the Commodore 64 game Giana Sisters. I used for this part the experiences that I made during the creation of my Retro Giana Sisters intro. I had to skip the killing of monsters and collection of gem stones though, because of the lack of remaining slots for "Sprite" images in OSDM.
I use the part to show the greetings so I guess most folks are anyway more busy reading those than following the action of the game level. It's the complete first level of the game though minus a few monsters that I left out and gems that I removed that were in the way were the game character Giana had to pass through (and thus collect them, what I did not implement). I also had to tweak the location and status of the blinking stones because I had only one Sprite slot for the animation and could only show more than one of them at the same time on the screen by using the CLONE feature of OSDM script.
OSDM script has no user variables, which limits it a lot and made the timing of the action a small nightmare. All actions that happens during the entire sequence are based on the X position check of the main level map image as it scrolls through the screen from right to left.